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University of Graz Neuropsychology Research areas Virtual Reality
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Virtual reality research

Virtual reality (VR) is not only used in the entertainment sector, it is also an important tool for researchers to investigate experience and behavior in simulated environments. In our research area, we focus primarily on the neuronal correlates of VR interaction and on the use of VR in neuropsychological rehabilitation.

Main research areas

VR glasses allow users to immerse themselves in immersive, three-dimensional worlds and offer researchers new ways of collecting data and designing study conditions. With VR, scientists can place study participants in controlled yet realistic environments and record their cognitive and neuro-physiological reactions in real time. A central point in VR research is the so-called presence experience, i.e. how strongly one feels present in the VR environment. The experience of presence is related to how realistically you perceive VR and whether you behave in the virtual world in a similar or the same way as in the real world. Studies of our research group deal with neuronal correlates of the experience of presence, how to objectively measure the experience of presence and how to increase the experience of presence in VR. Furthermore, one of our research focuses is on the use of VR (and also AR - Augmented Reality) in rehabilitation, e.g. for training spatial orientation disorders or as a feedback system in neurofeedback applications. VR systems are relatively inexpensive and could also enable home-based training and therapy in the future. However, research is still needed into how VR-supported therapy is accepted, for example, whether the effects are comparable to therapy in person and what impact interaction with virtual therapists has. We want to continue to focus on these questions.

 

Impressions from our research

A monitor shows how the test subject with VR glasses perceives the environment ©Silvia Kober
A test subject with VR glasses and EEG cap on ©Silvia Kober
The experimenter wears VR glasses and controls an avatar that looks like her ©Silvia Kober

Links to selected publications

Virtual reality feedback and neurofeedback performance

Berger et al. (2022)

Brain activation patterns during hand movements in real world and VR

Kober et al. (2022)

Electrical brain stimulation and presence experience in VR

Kogler, Wood & Kober (2021)

VR in neurologic rehabilitation of spatial disorientation

Kober et al. (2013)

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